NAME(S)  ____________________________________________________________________

 

CS 341 – Lab 6

Computer Architecture and Organization

Passive Sensors - Detecting Light and Motion

 

Equipment:  Arduino UNO microcomputer, PC with Arduino IDE installed, and a USB cable. 

                       CdS PhotoSensitive Resistor(s), 10K Ohm Resistor, and Parallax PIR Motion Sensor

Passive sensors detect some physical phenomena and provide some amount of information about it that can be used for action or reaction.  If sensors are passive, they may have an advantage over active sensors in some situations.  Active sensors send out some kind of physical signal and read back some reaction to the signal from the environment.  Passive sensors do not.  However, the emission of a physical signal can be detected by an adversary such as an enemy in wartime.  For example, RADAR can detect incoming enemy aircraft, ships, or vehicles, but it is active because it has to send out a radio signal to work.  An enemy may use that radio signal as a homing beacon for a guided missile to destroy the RADAR antenna/installation.  A passive system is less vulnerable and the enemy may not even know that it is there.

A photosensitive resistor (PSR) has a resistance value that depends on the amount of light striking its sensor surface.  When you connect a PSR in series with a standard fixed resistor between a voltage source and ground, the amount of current flowing and hence the voltage across the fixed resistor will change with the level of light.  This allows an Arduino program to detect the light level based on an analog input connected to the junction between the PSR and the fixed resistor.

The Parallax Passive Infrared Motion Sensor (PIR) allows an Arduino program to detect motion.  Here is the data sheet for the Sensor:  555-28027-PIRSensor-v2.1.pdf.  Please note that the SW shown is for a different microprocessor and IDE so you can only follow the general outlines and/or design of the code provided there.

Your assignment is to connect a PSR circuit and a PIR to the Arduino board.  Disconnect the Arduino board from the USB port.  Connect the appropriate devices and wires to the Arduino UNO via the breadboard.  NOTE: When you are adding, changing, or removing wiring on a prototype connected to the Arduino UNO board, always disconnect the power from the USB port and check your wiring carefully before reconnecting it to the USB port.  Otherwise, you may damage the Arduino board. If you have any doubts, show your wiring to the TA before reconnecting it to the USB port.

Select a 10K resistor and a PSR from the parts provided.  Connect them in series between power and ground according to the following schematic diagram.  Connect the junction between the two resistors to the Arduino analog input pin A0.

The PIR device requires +5V power and ground plus a signal line for one bit of data connected to digital pin 2 of the Arduino. 

DSCN5577.JPG

Connect the PC to the Arduino UNO board using the USB cable. Open the Arduino.exe program.  Write the code for the sketch to read the analog input A0 value from the junction of the PSR and fixed resistor to display it on the monitor screen.  Also, read digital input 2 as HIGH or LOW value from the PIR device and use that value to control the LED on the board via pin 13.

In the setup function for this sketch, you need to initialize the serial port for 9600 bps, setup the LED pin for OUTPUT, and setup the PIR pin for INPUT.

In the loop function for this sketch, you need to read the analog port A0 and print the value.  You may want to output a string of * characters proportional to the value read from the port for a better visual display of the data.  Then, read the PIR input pin and set the pin 13 LED on or off based on the HIGH or LOW value from the PIR input.

Once you get it working correctly, try some experiments with different motion and/or light sources at different distances and angles from the sensors.  Record your results for your report.

As a team, write your lab report to explain what you did, how you did it, and what you learned about interfacing hardware to a microprocessor and its software (the “sketch”).  Turn in your report including a copy of your team’s final “sketch” at your next lab session.

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