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java.lang.Object java.lang.Thread Player
public abstract class Player
Superclass for a SimpleNIM game player
Nested Class Summary |
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Nested classes/interfaces inherited from class java.lang.Thread |
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Thread.State, Thread.UncaughtExceptionHandler |
Field Summary | |
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protected SimpleNIM |
game
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Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
Constructor Summary | |
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Player(SimpleNIM game)
Constructor |
Method Summary | |
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Player |
getNext()
Get the opponent |
abstract void |
makeMove()
Has the player make a move |
abstract void |
pickSticks(int sticks)
Pick up the specified number of sticks |
void |
run()
Runs the thread for the player |
void |
setNext(Player p)
Sets the opponent |
void |
setPickSticks(int noOfSticks)
Sets the number of sticks picked |
void |
turn()
Has this player take their turn |
Methods inherited from class java.lang.Thread |
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activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected SimpleNIM game
Constructor Detail |
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public Player(SimpleNIM game)
game
- SimpleNIM gameMethod Detail |
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public void setNext(Player p)
p
- the opponentpublic Player getNext()
public void turn()
public abstract void makeMove()
public void run()
run
in interface Runnable
run
in class Thread
public abstract void pickSticks(int sticks)
sticks
- intpublic void setPickSticks(int noOfSticks)
noOfSticks
- The number of sticks picked
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