NAME(S) ____________________________________________________________________
CS 341 – Lab 4
Computer Architecture and Organization
Memory Mapped I/O
Equipment: Arduino UNO microcomputer, PC with Arduino IDE installed, and a USB cable.
The ATMEGA processor on the Arduino
UNO board implements a concept called memory mapped I/O. Instead of using a separate I/O address space
and special assembly language instructions such as in and out to access I/O device
registers like the Intel architecture does, the I/O device registers are mapped
into memory space. In the ATMEGA Harvard
architecture, I/O devices are mapped into the data memory space – not the
program memory space. The 64 normal I/O
device registers are located in data memory space from location 0x20 to
0x5f. There is also room reserved in the
data memory space for 160 extended I/O registers from location 0x60 to
0xff. RAM starts at 0x100.
For each I/O pin on the board, there is a mode bit
that controls whether it is configured as an input or output. If it is an input, another bit represents its
state when it is HIGH as a one and when it is a LOW as a zero. If it is an output, another bit controls its
state with a one for HIGH and a zero for LOW.
If we know the address and bit that is mapped to the mode and data state
for a pin, we can read or write the state of the pin without using the normal
library functions. We set a pointer to
the address.
If we want to read an input pin’s value, we
dereference the pointer to read the byte, and use a bit-wise operation to mask
the appropriate bit.
If we want to set or reset an output pin’s value, we
must change the state of only that single bit.
We dereference the pointer to read the byte, use bit-wise operations to
change the state of the appropriate bit, and dereference the pointer to write
the byte back.
The memory addresses used for digital pins 2 through
13 are located between 0x20 and 0x2f.
Write a sketch with a setup function to display that set of memory
locations in HEX. Then, use the library
functions to set pin 13 as an output and set it HIGH. Display the memory locations again. Then, use the library functions to set pin 13
LOW and display the memory locations again.
Study those three versions of the state of data
memory for the 16 locations designated above.
See if you can determine which bits were changed by the library
functions. In particular, find the
address and data bit for the output state of pin 13. Write down the address and bit mask here for
your report:
Address: 0x_____________
Bit Mask: 0x_____________
Now, add to your sketch some code in the loop
function to setup a pointer to the location in memory you determined
above. Dereference the pointer to read
the byte, flip the state of the appropriate bit with a bit-wise exclusive-or
using the mask for the bit that you determined above, dereference the pointer
again to write the byte, and delay for about 1 second (1000 millisecs). If you have done it correctly, the LED on the
board should be flashing on and off at the rate you set with the delay call.
To get credit for this assignment, show the TA after
you have your sketch flashing the LED on your breadboard via memory mapped I/O
writes to the appropriate data memory location and bit. If you have time, figure out the address and
bit mask for other digital output pins numbered 2 through 12. Demonstrate with an LED and resistor on your
breadboard (like in Lab 1) that you can use memory mapped I/O to flash an LED
attached to one of those pins.
As a team, write your lab report to explain what you
did, how you did it, and what you learned about interfacing hardware to a
microprocessor and its software (the “sketch”).
Attach the source code for your sketch.
Turn in your report at your next lab session.
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