At http://www.cs.umb.edu/~eb/rubik/ you'll find some information about a rubik-like puzzle I've imagined, based on the small stellated dodecahedron. There's also a (flawed) Java implementation (applet and jar) of a virtual version - I have ideas but no good ones about how to build a physical incarnation. Can I interest you in coding up the virtual version so that it works as it should? In principle I could do that myself. In fact I'll never get around to it. Ethan Bolkerand (part of) her answer:
Hello Ethan, Your puzzle is interesting ... I'd be extremely unlikely to help you with your software but I encourage you to join our 4D cubing Yahoo group and ask politely for suggestions and possible help. Just be aware that the members are mostly focused on higher-dimensional puzzles but will certainly also be interested in 3D puzzles. My opinion is that this puzzle is best suited to a physical implementation and it does not appear too difficult. You could begin by simply augmenting a Megaminx with pyramidal face tips. ... Good luck! -Melinda
So I think a virtual version is required, at least to begin with. I wonder if the framework PuzzleDescription.java on the magiccube4d Google code site is generic enough to implement my stellated dodecahedron. I note that it does provide for the three dimensional Schlafli symbol {5,3}, although not for {5/2, 5}.
I hope the challenge is interesting enough to engage some of the 4D cubing developers even though the puzzle is only 3D.